Abstract
Monopoly simulations are widely used in sociology classrooms to illustrate social inequality. These simulations have been critiqued as being one-dimensional and focusing too much on social class. Alternatively, scholars have developed Monopoly simulations that illustrate racial inequality, gender inequality, deviance, and intersectional experiences....
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Details
- Subject Area(s):
- Race, Class and Gender, Stratification/Mobility
- Resource Type(s):
- Class Activity
- Class Level(s):
- Any Level
- Class Size(s):
- Any
Usage Notes
Intersectional Monopoly
Brianna Turgeon, bturgeon@jsu.edu
Sarah Donley, sdonley@jsu.edu
Jacksonville State University
Purpose/Goal Monopoly simulations are widely used in sociology classrooms to illustrate social inequality. These simulations have been critiqued as being...
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Learning Goals and Assessments
Learning Goal(s):
- Students will be able to understand intersectionality and how individual’s experiences are shaped by social location (e.g. race, class, gender, sexuality) and structural conditions.
- Students will interact with characters of differing backgrounds and ideally students will gain understanding and empathy toward various life experiences.
Goal Assessment(s):
- Debriefing questions asking about students’ outcomes in the game, the experiences of their characters, and explanations for those outcomes.
- Debriefing questions asking about similarities and differences from their characters, how it felt playing that character, and what they learned from playing a character of a different social location.
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